haunted from peterobbin on Vimeo.


Hide and Seek is Unity3D game on: a computer that one player play as a ghost; a physical environment where another player holding a ghost-cam to capture the ghost. These two worlds are connected wirelessly so the only communication they have is the flash when the camera shutter is triggered. Final concept of this project makes perfect sense using the connection between virtual and physical world. Both player have same goal - to compete with each other.





Ghost controlled by player can float around the room and avoid to be captured. While flying, its movement can cause objects reactions such as flickering light or knocking off objects, which will be reflected in physical environment where the other player is.

Ghost-cam is a Arduino based device integrated with a button, an accelerometer, a gyroscope (and possibly a magneto really soon). Connected using arduino > processing > spacebrew with unity3D.

A quick demo of current version (graphic will be updated soon):



Finally, two shots of the ghost:


Unity 3D: Yunqi Zhou
Arduino, Processing, Spacebrew: Luobin Wang